In computer programming, the strategy pattern (also known as the policy pattern) is a behavioral software design pattern that enables selecting an algorithm at runtime.
Strategy is a behavioral design pattern that lets you define a family of algorithms, put each of them into a separate class, and make their objects interchangeable.
Now we'll use a new example to see how this pattern works in action. By breaking down the implementation step by step, we'll make it easier to understand how to apply this pattern effectively.